"In Spacy the camera is placed in the center of a basketball court and progresses through its space-time at first along the four walls, the four cardinal directions of its axis. Near each wall stands an easel, and upon the easel is an animated image of the same basketball court through which the camera slides. Ito Takashi´s camera travels time and again through the reflexive image of itself through the sealed cinematic continuum, accompanied by the electronic spasms of a synth soundtrack. As the camera travels from screen to screen, from wall to wall, each moving image functions both as a screen and a portal. Ito´s animatronic camera animates the basketball court into jittery stop-motion impulses traveling joyous and playful across the court from image to image creating motion though photographic stillness.
Play is the exact word to define Ito Takashi´s game on the court, for as in every game, this film posits its arbitrary constraints (the limited space of the basketball court, right angle turns, animated stop motions in black and white). Ito Takashi´s game begins following the filmic rules, before evolving quickly into one of inventiveness and surprise. The camera moves along invisible geometric patterns (not unlike the lines which define the game of basketball), and the spectacle of space is reinvented".
Source: Mubi, June 4, 2015